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Odin 3: Installed Software and Setup

Inventory of what is installed and configured on my AYN Odin 3 (Android 15), taken over ADB on 2026-09-29. See Overview for the purchase details. Software names link to their source repos where the code is open; games link to their Wikipedia pages.

Model AYN Odin 3, firmware Odin3_V1.0.0.151_20260204
OS Android 15, bootloader unlocked
Storage 436 GB, 91 % full (396 GB used, 39 GB free)
Launcher stock Launcher3 (AYN’s odinlauncher is installed but not the home app)
AYN system apps Launcher 2.0, Game Assistant 2.0, Mapping 3.0, Settings 2.0
Debugging developer options on, wireless ADB on
Screen stays on while plugged in, 30 min timeout

Updated on 2026-09-29 by sideloading the release APK with adb install -r, which keeps app data.

App Installed Licence Repo Installed via
Eden (Switch emulator) 1f6734c (= v0.2.1) GPL-3.0 eden-emu/eden Obtainium
RetroArch 1.22.2 GPL-3.0 libretro/RetroArch sideload
GameNative (Steam/GOG games via Winlator) 1.2.1 GPL-3.0 utkarshdalal/GameNative Obtainium
Dusklight (Twilight Princess port, package dev.twilitrealm.dusk) v2.0.2 CC0-1.0 TwilitRealm/dusklight sideload
Obtainium (app updater) 1.6.17 GPL-3.0 ImranR98/Obtainium self-updating
Tailscale 1.102.3 BSD-3-Clause tailscale/tailscale Play Store
Bitwarden 2026.9.0 GPL-3.0 bitwarden/android Play Store
  • Eden’s version name is the git commit. 1f6734c is what the v0.2.1 stable release (2026-06-01) is built from, so it is the newest published build. Eden’s GitHub repositories are blocked by a DMCA notice, so use its own git server.
  • Dusk was renamed Dusklight upstream. The Android package ID stayed the same, so updates install over the old version.
  • RetroArch and Dusklight are not tracked by Obtainium. Check their releases pages by hand.
  • Firmware and keys are installed. About 123 titles are registered in Eden’s storage (about 31 GB).
  • GPU driver: the custom Turnip driver (turnip_mrpurple_T28-toasted). An Adreno 842.8 driver package is also present but not selected.
  • Graphics: Vulkan backend, resolution scale 3, no anti-aliasing, GPU accuracy 0, async GPU emulation off, docked mode off.
  • Per-game configs exist for Skyrim, Silksong, Octopath Traveler 0, Persona 5 Royal, Deltarune, Deer & Boy, Rhythm Heaven Groove and Luigi’s Mansion 3.
  • Everything lives in /sdcard/Android/data/dev.eden.eden_emulator/files/ (keys, nand, config, gpu_drivers, shader).

Only the Gambatte (Game Boy) core is set up, with the ROMs in /sdcard/Roms/GBC. There is one battery save for Pokémon Red and no save states. Config is in /sdcard/RetroArch.

Games are installed to /sdcard/Games/<Game>, which is shared storage that ADB can read, so the game files can be inspected. Keep it that way. Currently only Hollow Knight: Silksong (GOG Windows build, 8 GB) is installed there.

The NSP files are in /sdcard/Download/Sw (about 153 GB) and /sdcard/Download/Swg (about 64 GB). Eden scans both as game directories. Swg holds the base games for 17 titles (Persona 3/4/5, Pikmin 1/2, Portal 1/2 and others). Sw holds updates and DLC, plus the base for the rest. They are not duplicates: a game needs its base file.

Other game files in /sdcard/Download: a GameCube ISO of The Legend of Zelda: Twilight Princess (for Dusklight), Pokémon Red and Blue Game Boy ROMs (about the games), the Switch firmware zip (Firmware_22.5.0.zip) and a Minecraft mod zip.

Safe to delete (about 0.4 GB, all small):

  • Old screenshots and preference backups in /sdcard: test*.png, ra.png, cc_shot.png, pluvia_prefs_*.pb, iport_log.txt, and the wrapper/ folder.
  • Pictures/.thumbnails (8 MB), app caches under Android/data/*/cache, and the unused Adreno driver package in Eden’s gpu_drivers.
  • Extra copies of PokemonRed.gb and PokemonBlue.gb in Download (the RetroArch copies are in Roms/GBC).
  • The Switch firmware zip Firmware_22.5.0.zip (325 MB), which is already installed in Eden.

Check before deleting:

  • The older Silksong update (v131072) is superseded by v655360.

  • Silksong is installed twice, as the Switch version and as the 8 GB GameNative PC build.

  • Do not delete Swg. It holds base games that Sw only patches.

  • Update method used on 2026-09-29: download the APK from the releases page, then adb install -r app.apk. Never pass -d (downgrade) for Eden, and use the “standard” Eden build (dev.eden.eden_emulator), not the optimized, legacy or ChromeOS variants, which have different package IDs.